![]() We recommend at least 2GB of RAM and a device from 2014 or newer. Delve deep into cavernous expanses, seek out ever-greater foes to test your mettle in combat, or construct your own city - In the World of Terraria, the choice is yours! The very world is at your fingertips as you fight for survival, fortune, and glory. If you loved it on PC or consoles, you’ll love it here.” - Slide To Play "This is the full version of Terraria, built from the ground up. TERRARIA MOBILE REBUILT FROM THE GROUND UP – NEW AND IMPROVED AND NOW INCLUDING ALL OF THE CONTENT FROM THE EPIC JOURNEY’S END 1.4 UPDATE! Please endorse if you like this mod.DIG! FIGHT! EXPLORE! BUILD! Join the community of millions of Terrarians! I've put my code up on github if anyone would like to take a look at it and just in case I'm ever away when the mod stops working. The easiest way to avoid this is to select one of the games normal tabs before resizing the window. The problem is I need a way to catch the resize event before the game does, which so far I have not been able to do. I'm not sure if I'll ever be able to fix this problem but I am continuing to look into it. Just close the menu and reopen it to fix that. So far I only have reports of the game crashing in Mac OS, but the same exception is generated in windows and it causes the menu graphics to glitch a little. Resizing the game window while the mod's options page in the main menu is selected causes an exception and may cause a game crash.I have this on my list to get done, but for now it will just show all NPC's in that area in the same spot. To get this feature working in each area I have to map the area to the minimap's dimensions which does take some time. NPC Locations are not working on the beach.Unzip the mod folder into Stardew Valley/Mods.Make sure you have downloaded and installed the latest version of SMAPI..You can even load your changes while the game is running by typing reload_i18n into the SMAPI console window. You can edit the language json files and play around with the translations. I'd appreciate any help putting together better translations for them. Please keep in mind that I don't speak all these languages, so right now the translations have all come from Google translate. I have also added basic support for all languages in the game now. There is also a new tab added to the options menu that allows turning each individual mod on or off whenever you want. Icon will tell you how long until the tool is finished and shows you which tool you are upgrading. Display an icon when Clint is upgrading one of your tools.Display an icon for Queen of Sauce when she is airing a recipe you don't already know.Skip the intro by pressing the Escape key.Sprinkler, scarecrow, beehive and junimo hut ranges.Display icon when animal has item yield (milk, wool).Display crop type and days until harvest on mouseover.Display icons over animals that need petting.View calendar and quest billboard anywhere.Display more information on item mouse overs, including items that are still needed for bundles.Display a dynamic experience bar that changes based on your current tool or location.Display an icon that represents the current days luck.I don't want it to feel like it's cheating, but rather just giving information to help you know where things are around you and what you might want to do each day. I have the same basic goals with this mod as the original did. ![]() I've rewritten it mainly to try to make it easier to deal with bugs and add future improvements, and because his no longer works. This mod is a rewrite of Demiacle's UiModSuite found here.
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